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Human–system factor lab

Built from Inner UX doctrine: orient, explore, act, observe, correct, learn. That is the human boundary of a bidirectional control loop. Game-like means a learnable world. The right panel is the agent surface: explicit state, permitted actions, constraints, and errors an agent can read without scraping pixels.

Idle

Perceive, judge, act

Spatial, narrative, recoverable. Same facts as the agent panel.

Person
Designer or engineer choosing how to start a public page
Job
Compare page composition and public-journey navbar options, then freeze the factors that matter
Appetite
One focused session; no new tokens or components