Built from Inner UX doctrine: orient, explore, act, observe, correct, learn. That is the human boundary of a bidirectional control loop. Game-like means a learnable world. The right panel is the agent surface: explicit state, permitted actions, constraints, and errors an agent can read without scraping pixels.
hermes:ux:human-system-interface-loop — dual surface + loop stationsimpeccable factor contrast — options A–Dhermes:ux:signal:html-platform-mid-2026 — command/popover PE helper| Station | Instrument | Purpose |
|---|---|---|
| Shape (contrast) | Factor contrast | Name factor that changed judgment |
| Shape + craft | Inspo | Real-world composition contrast |
| Write | SlopMonster | Score shared copy before divergence |
| Compose + govern | @shadcn/lint | Token compliance on TypeScript |
| AI interaction | json-render | Guardrailed UI catalog (hold) |
| Craft (spatial) | ThreeUI | Frozen spatial factors only |
Discovery ≠ adoption. This page is a matched trial, not a promoted OV standard.
Full reference: .agents/skills/impeccable/SKILL.md
Spatial, narrative, recoverable. Same facts as the agent panel.