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Gaming Industry

Games are the gateway pill to mass adoption of Web3.

Games don't have to be AAA, games are everywhere. Blockchain will eat Gaming, game mechanics will eat the world.

The game of developing games used to be about creating hits and monetising them to full potential, now the game is about using game mechanics to start a movement through an ecosystem of games and supporting services where rewards are distributed fairly.

Web3 games will act as a trojan horse that bring web3 culture to the masses.



Game Design


Life Imitating Art

Game design is the highest form of digital art, providing an experimental environment for shaping how we interpret and play real world games with realworld people.

Life imitating art.

Things are because we see them, and what we see, and how we see it, depends on the arts that have influenced us - Oscar Wilde

The World Game

Money is just a story, games tell the most immersive stories.

Changing the rules of engagement to fairer and more equitable for all.

For many digital experiences and identity are more valued than the physical world. The most effective way to educate is through immersive play.

Civilization is in a race between education and catastrophe. Let us learn the truth and spread it as far and wide as our circumstances allow. For the truth is the greatest weapon we have - HG Wells

Change the world game

Game Design

Successful web3 games will combine:

  • AAA-quality graphics
  • Sustainable models
  • Solid tokenomics
  • Synergetic partnerships
  • Creator-focused gameplay

Game design mechanics

Industry Metrics

What metrics matter most?

Game performance.

  • Average revenue per user (ARPU)
  • Average revenue per paying user (ARPPU)
  • Lifetime value (LTV)
  • Retention rate
  • Churn rate
  • Conversion rate

Industry overview.

  • Projects by Investor
  • Projects by Chain
  • Projects ROI by Launchpad
  • NFT Search Volume



Leading gaming VCs:

Tip and Tricks for raising capital.


  • What does it take to be a blockchain game developer?
  • What differs from a traditional game developer?
  • Who are the leading developers?
  • What dev stack?