Play canopy design memory
Page jobs
/play/ Explore what might become: lab, ventures, or a Dream Seed.
/play/lab/ Mess with ingredients — cultivate → compare → test → evolve.
/play/ventures/ Inspect experiments spawned by generative tech and participatory capital.
Play is the unlock. Lab is the inside-out workshop. Ventures is the outside-in camp.
URLs live under /play/ (legacy /play/ and /intentions/ redirect here). Global navbar
label: Play.
Reader sequence
global Play
→ choose the crossing
→ open the lab (/play/lab/)
→ inspect ventures (/play/ventures/)
→ start a Dream Seed (/play/#dream-seed)
→ evidence returns to the next human-owned decision
Presentation
Spend the persuasive weight on the H1, the inside-out / outside-in pair, and the next move. A cold reader should grasp the canopy before reading supporting copy.
| Route | H1 | Picture |
|---|---|---|
/play/ | Explore what might become. | Lab · Ventures · Seed |
/play/ventures/ | Strengthen an ecosystem. One honest experiment at a time. | Network of experiments, with a stop |
/play/lab/ | Business idea engine: cultivate, compare, test, evolve. | Returning loop, not a score |
- One local strip on all three routes: Play · Ventures · Lab.
- Play matches
/play/exactly so child routes do not steal its active state. - Pictures are informing diagrams with HTML labels; no essential text lives inside the image.
- Venture cards stay the catalogue visual. Do not invent proof, tokens, or a clinic CTA.
Proof boundaries
A click is not a joined adventure. A loop diagram is not a proven method. Experiments remain experiments. Render 320 / 375 / 768 / 1440.