Agency
What makes a person, team, or agent able to choose and move reality?
Agency is the capacity to perceive options, choose deliberately, act effectively, and learn from consequences under real constraints.
Problem: Activity can increase while the power to choose and act stays fixed.
Question: Is the binding constraint in the actor's position or condition?
Decision: Diagnose both coordinates, then enter the matching route before action.
The Spine
Keep the Tight Five visible: Options -> Intention -> Capability -> Action -> Proof.
- Foundations - Options require ground, access, and real alternatives.
- Intentions - A valued direction screens those options.
- Capabilities - Skill, character, instruments, and resources make action possible.
- Navigation - A decision becomes coordinated movement under constraint.
- Credibility - Consequences become proof that can teach the next cycle.
Zoom Out
Do not reduce agency to motivation, capability, output, or credibility alone.
Position and condition reveal the binding constraint:
| Diagnostic | Includes | Route when unclear |
|---|---|---|
| Position | Available options, relationships, resources, information, constraints, and proximity to the desired future | Inner Space to picture the field; Navigation to steer it |
| Condition | Energy, capability, conviction, attention, and readiness to act | Purpose for meaning and conviction; Flow for state and attention |
A strong condition in a weak position produces effort without leverage. A strong position in a weak condition leaves options unused. Ask which coordinate prevents the next deliberate move.
Agency increases when a cycle expands the ability to:
- perceive options and choose by intention;
- act with available capability;
- observe consequences; and
- change the next question or control.
Use the Virtuous Feedback Loop to execute and close that cycle. Output without a changed next perception is activity, not proof that agency compounded.
Context
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depends-on Inner Space — interrupts inner-state blindness and pictures position and condition.
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implemented-by Virtuous Feedback Loop — carries a chosen quest through measurement and evolution.
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depends-on Purpose — supplies meaning, direction, conviction, drive, and flow.
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instance-of Tight Five Loops — keeps agency within five recallable moves.
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Up: Purpose — supplies the reason and direction worth carrying.
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Next: Inner Space — pictures position, condition, and one quest.
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Proof: Virtuous Feedback Loop — turns consequences into improved perception.
Questions
What is the smallest move that would increase the power to choose again?
Changes my mind: Position × Condition does not identify the constraint or change the next deliberate move.
Next question: Which option becomes real when the binding coordinate changes?