Studios and Games
Space Nation
Territory map for Space Nation.
Star Atlas
Territory map for Star Atlas.
Wilder World
Territory map for Wilder World.
AI Arena
Territory map for AI Arena.
Axie Infinity
Territory map for Axie Infinity.
Horizon
Territory map for Horizon.
Illuvium
Repeatable action guide for Illuvium.
Loot Project
Territory map for Loot Project.
Pirate Nation
Territory map for Pirate Nation.
Shrapnel
Territory map for Shrapnel.
Altered State Machine
Territory map for Altered State Machine.
Honeyland
Territory map for Honeyland.
Analysis
Western audiences look for games where fulfilling gameplay provides primary incentive to spend time in the game. DON'T invest money/time in games that:
- implement earning mechanisms from day one targeting investors looking for RoI.
- allow guilds built on yield to constitute the majority of the starting player base.
- require new players buying new NFTs to bring capital/liquidity into the game.
- unclear burn strategy. Inflation will get out of control.
Create a standard checklist for reviewing web3 games.
Studios
| Name | Notes |
|---|---|
| Animoca Brands | |
| Neo Tokyo | |
| Playa3ull Games | |
| Superverse | |
| Nike |
Games
- boredbox.io
- Bloktopia
- BollyHeroes
- Decentraland
- Lukso
- Pills.game
- Roblox
- Space Somnium
- ushockgaming
- Zepeto
Recent News
Context
Questions
What makes the difference between a web3 game that builds a genuine player community and one that collapses when yield-focused guilds exit?
- The checklist flags games that implement earning mechanisms from day one targeting investors — how does Animoca Brands' portfolio strategy navigate this tension across its many studio investments?
- Western audiences are described as prioritizing fulfilling gameplay over return-on-investment — does this mean Asian markets present a more viable launch path for economically-driven web3 game mechanics?
- An unclear burn strategy is listed as a critical failure signal — what burn mechanisms have proven most effective at controlling token inflation without destroying player incentives?