The Enemy
Which anti-coordination pattern is draining agency?
The Enemy names anti-coordination patterns so they can be recognised early and exited fast.
Problem: Coordination fails when repeated patterns drain attention, trust, or agency before anyone names them.
Question: Which anti-pattern is active, and what countermove should stop it?
Decision: Use this hub to identify the pattern, choose the countermove, and exit when it keeps repeating.
The Spine
- The Nice Guy - hollow agreement that hides the real position.
- The Complainer - complaint without correction or ownership.
- The Drama Magnet - recurring chaos that pulls work away from facts and next action.
- The Naysayer - reflexive rejection that kills ideas before testing.
- The Victim - blame without a claimed control loop.
- The Toxic Positivist - optimism that denies constraints and proof.
- The Manipulator - self-interest disguised as help.
- The Time Vampire - attention taken without preparation, action, or reciprocity.
Zoom Out
- Up: Archetypes - the healthy mindset routes and selected councils.
- Next: Performance - the gauge for whether coordination improved.
- Neighbour: The Tight Five - the law for keeping the active pattern set bounded.
Changes my mind: A pattern becomes redundant, misnamed, or no longer predicts coordination damage.
Context
- Players - the larger map of beings and roles.
- Culture - where repeated coordination patterns compound.
- Thinking Methods - protocols for restoring agency.
Questions
Next question: Which enemy archetype needs a sharper countermove or clearer exit signal?
- What signal would prove this route is the right one?
- What would make this pattern stale, duplicated, or misnamed?