AI Problems
The AI problem isn't alignment — it's that humans aren't wired to engage with what's coming
The AI problem isn't alignment — it's that humans aren't wired to engage with what's coming
Quarterly template for any business to audit current AI usage, identify gaps, and set next-quarter priorities
Repeatable action guide for AI Strategy Meeting.
Evidence brief for Annual Percentage Yield.
Choose the software a business needs by function, selection evidence, build-or-buy sovereignty, and required function set.
Subject navigation for Behavioural Biases.
Repeatable action guide for Business Intelligence.
A sovereignty-first decision matrix for deciding when to buy software, bridge it, build it later, or own it now.
Repeatable action guide for Certainty.
Repeatable action guide for Chain of Thought.
Repeatable action guide for Confirmation Bias.
How AI agents access decision context - the memory layer that makes agents useful
Territory map for Dan Carter.
Repeatable action guide for Dashboards.
Subject navigation for Data Decision Software.
Subject navigation for Data Engineering.
Reusable concept note for Decision Algorithms.
Reusable concept note for Decision Fatigue.
Repeatable action guide for Decision Journal.
The fork, obstacle, sign, and bridge route map for deciding the next move.
Subject navigation for Decisions.
Repeatable action guide for Deterministic vs Probabilistic.
Repeatable action guide for Elon Musk.
Territory map for Emad Mostaque.
Reusable concept note for Fear Sells.
The authority boundary for a navigation agent that reads instruments and proposes the next chart while the human captain owns the voyage.
The core principle — optimize feedback loops to optimize flow — and the five-step continuous improvement loop that applies it to any system.
Build the discipline to see the future before others do
Territory map for Fred George.
Reusable concept note for Futurist Games.
Choose a game that trains transferable judgment before the same decision carries real-world stakes.
Repeatable action guide for Game Theory.
Games are volunteered feedback loops that teach flow, coordination, and better decision-making before the stakes become life-scale.
Reusable concept note for Gaming Loyalty.
Repeatable action guide for Hacker Laws.
Repeatable action guide for Hyperbolic Discounting.
Repeatable action guide for Ikea Effect.
Reusable concept note for Incentive Engineering.
Reusable concept note for Infrastructure Economics.
Reusable concept note for Innovator's Dilemma.
Reusable concept note for Intelligence Arbitrage.
From hyperlinks to smart contracts to agent protocols — the three generations of piping that turn thoughts into things
Repeatable action guide for Inversion Technique.
Territory map for Investment committee memo.
Subject navigation for Investment Metrics.
Repeatable action guide for Jeff Bezos.
Repeatable action guide for Mantra.
Lived telecom routing precedent reframed as Maximum Enablement Value: the maximum enablement of value creation.
Subject navigation for Meetings.
Reusable concept note for Moneyball.
Turn captain-owned facts into a falsifiable navigation artifact, steering contract, confirmation, receipt, and scheduled review.
Start Nav, understand the First Mate boundary, navigate a decision, calibrate Value–Belief–Control, or choose a navigation instrument.
Repeatable action guide for Opportunity Cost.
Persuasion is the practice that builds credibility - understanding what moves people to act
Reusable concept note for Pitch Deck Specs.
Repeatable action guide for Poker.
Reusable concept note for Prediction — Golf.
Test predictions with real stakes
Track and validate predictions systematically
Repeatable action guide for Prediction Prompts.
Repeatable action guide for Preparation.
The choice spine: decide what deserves finite attention before deciding what to build, believe, say, or stop.
Update beliefs systematically to size bets correctly
Choosing, questioning, and deciding around the right problem is the highest-leverage work you do
Problem identification is the highest-leverage skill in the game
Master the meta-capability of asking the right question at the right time
Repeatable action guide for Ray Dalio.
Reusable concept note for Reciprocity.
Repeatable action guide for Risk Metrics.
Rugby teaches collective decisions under pressure: scan, believe, coordinate, and act before the gap closes.
Repeatable action guide for Rugby Admin.
Repeatable action guide for Situational Wisdom.
Subject navigation for Software Architecture.
Repeatable action guide for Software Decisions.
The discipline that separates the top 2% of forecasters from everyone else
A five-gate method for anchoring tool selection to a named feature gap and evidence-backed verdict.
Subject navigation for Tech Stack.
Decision records and selection criteria for technology stack choices.
Subject navigation for Testing Platform.
Repeatable action guide for The Critical Path.
Route-recovery page for the canonical Critical Path principle.
Repeatable action guide for Todd Simkin.
Evidence brief for Total Addressable Market.
Repeatable action guide for Touch Rugby.
Territory map for Wayne Smith.
Reusable concept note for Which Chain.
Reusable concept note for Zero to One.