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Teaching loop design

One loop design covering action, feedback, failure, and the learning check

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Live recipe outputDefinitionPlanTechnology · Event-driven · Proposed

Definition mapped from a published Playbook recipe that already names this output. There is no live instance ledger on this site.

What
Definition · Plan
Why
One loop design covering action, feedback, failure, and the learning check
From
Design a Teaching Game Loop
Owner
Named design owner accepts the loop and controls build, release, and spend
When
Event-driven · No instance due on this site
Drives
Design one teaching game loop and stop before shipping it.

Read

This page is the definition. No instance is published on this site.

Change

Publish and merge stay with Wik. Controls below name review and approval; this site does not edit live ledgers.

Purpose / beneficiary
One loop design covering action, feedback, failure, and the learning check For The learner the loop is meant to teach, and the owner who accepts the design.
Decision supported
Design one teaching game loop and stop before shipping it.
Owner / authority
Named design owner accepts the loop and controls build, release, and spend · Agent-assisted
Current status
Proposed
Latest instance
None on this site.
Next event
No instance due on this site

Update policy

Cadence
Event-driven
Freshness / next event
No instance due on this site
Reviewer
Named design owner accepts the loop and controls build, release, and spend
Approver
Same as owner unless named
Event triggers
A learning outcome and owner are accepted
Publish rule
Agent-assisted draft; human judgment still gates publish.

Open create-workflow: Design a Teaching Game Loop

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