Touch For Fun — Prompt Deck
What would change if your next group session left people feeling genuinely safer with each other?
Five cards. Each has a pitch (bullets that sell) and a prompt (question that hooks). The prompt links to full depth and the facilitation service.
Each card loads one or more behavioural biases — not to manipulate, but to match how people actually decide to trust.
1 / 5
The Stack
The pitch is the protocol. The prompt is the hook. The linked page is the evidence.
| Layer | What it does | Bias engine |
|---|---|---|
| Pitch (bullets) | Sells — confirms what they already feel about connection | Confirmation, loss aversion, fear |
| Prompt (question) | Hooks — opens a loop they can't close without running a session | Zeigarnik, hyperbolic discounting |
| Link (full depth) | Nets — co-creates, gives the framework first, builds proof | IKEA effect, reciprocity |
Context
- Business Plan — Full depth behind each card
- Feedback — Five KPIs and decision-action processes
- Behavioural Biases — The engine loaded into each card
- Prompt Deck — The instrument pattern this implements
- Touch Rugby — The sport that seeded the ritual library
Questions
Does each prompt question create enough tension to book a session — or does the pitch already satisfy the curiosity?
- Which card would make a community organiser lean forward — and which would make them close the deck?
- If someone reads only the five prompts as standalone questions, do they tell a coherent story about trust?
- Which bias pairing is weakest — where are we claiming a psychological mechanism without earning it?