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Touch For Fun — Prompt Deck

What would change if your next group session left people feeling genuinely safer with each other?

Five cards. Each has a pitch (bullets that sell) and a prompt (question that hooks). The prompt links to full depth and the facilitation service.

Each card loads one or more behavioural biases — not to manipulate, but to match how people actually decide to trust.

1Principles

AI thinks. Humans must feel together.

What will you do with the in-person time you still have — before AI makes human presence the scarcest resource of all?

  • AI compresses cognitive work — what's left is coordination and belonging
  • Organisations spend thousands on retreats that reset to baseline in two weeks
  • Remote-first teams meet once a year and wonder why trust is fragile
  • The isolation epidemic is documented — but nobody has infrastructure for fixing it
  • This window, where embodied connection is scarce, is widening

Biases: Loss aversion (the retreats already spent, the trust already lost) + Confirmation (they already sense this is real)

Picture
Name the Pain
1 / 5

The Stack

The pitch is the protocol. The prompt is the hook. The linked page is the evidence.

LayerWhat it doesBias engine
Pitch (bullets)Sells — confirms what they already feel about connectionConfirmation, loss aversion, fear
Prompt (question)Hooks — opens a loop they can't close without running a sessionZeigarnik, hyperbolic discounting
Link (full depth)Nets — co-creates, gives the framework first, builds proofIKEA effect, reciprocity

Context

Questions

Does each prompt question create enough tension to book a session — or does the pitch already satisfy the curiosity?

  • Which card would make a community organiser lean forward — and which would make them close the deck?
  • If someone reads only the five prompts as standalone questions, do they tell a coherent story about trust?
  • Which bias pairing is weakest — where are we claiming a psychological mechanism without earning it?