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Play

The quality of the game depends on the spirit in which it is played. In a great game the ball flows openly.

The Drivers

The brain treats social needs like survival needs.

DriveQuestionSystem
StatusCan you earn respect?Belief (Purpose)
CertaintyCan you read the rules?Control (Attention)
AutonomyCan you choose your path?Control (Direction)
RelatednessCan you belong?Value (Belonging)
FairnessAre the rules equal?Value (Virtues)

See Social Drivers for the framework.

Pattern Recognition => Pattern Adaptation => Pattern Evolution.

The Progress Journey
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Where are you in the game? Acting with agency or being acted upon?

  1. Value System
  2. Belief System
  3. Control System

The best decision is to choose to be lucky.

The Journey

The better your company, the better the journey.

PhaseNameExperienceQuestion
1CallAwareness of needWhat's calling me to change?
2ThresholdCrossing into unknownWhat must I leave behind?
3TrialsTests, allies, enemiesWho helps? Who blocks?
4AbyssDarkest momentWhat must die for me to grow?
5TransformationDeath and rebirthWho am I becoming?
6ReturnComing back changedWhat do I bring back?
7MasteryIntegration, teachingHow do I pass this on?

Key Decisions

ActStageAgeCore ChallengeKey Decisions
1Child0-12FoundationHow to learn, who to trust
2Student12-22IdentityWhat to study, who to become
3Worker22-35IndependenceCareer path, how to earn
4Partner25-45ConnectionWho to commit to, how to love
5Parent30-55LeadershipHow to raise, what to pass on
6Elder55-75WisdomHow to mentor, what matters
7Legacy75+IntegrationHow to let go, what remains

Bridging Trust: The Best Coach reflects empathy with the challenge.

PositionWhere in JourneyThe Work
Bridge TrustThreshold → TrialsHelp them cross. The unknown feels less terrifying with company.
High AgencyTransformation → ReturnHelp them integrate. What they learned becomes who they are.

The Roles

All the world is a stage. To do well, you must develop the range to play many parts.

Act RoleCallThresholdTrialsAbyssTransformReturnMastery
ChildWonderFirst schoolLearning basicsFirst failureFinding strengthsConfidenceReady for more
StudentPassion sparkLeaving homeExams, peersIdentity crisisFinding pathGraduationSkill foundation
WorkerCareer callingFirst jobCompetitionBurnout/firingPivot/reinventNew roleDomain expertise
PartnerAttractionCommitmentConflictBetrayal/lossForgivenessRenewed bondDeep partnership
ParentNew lifeResponsibilitySleepless yearsTeen rebellionLetting goEmpty nestFamily wisdom
ElderLegacy callingStepping backHealth, relevanceMortalityAcceptanceGiving backSage
LegacyFinal chapterSurrendering controlDeclineFacing deathPeaceSaying goodbyeWhat remains

The Story

Key decisions at each life stage. Click through for guidance.

Act 1: Child (Foundation)

  • How do I learn effectively?
  • Who can I trust?
  • What am I naturally drawn to?

Act 2: Student (Identity)

Act 3: Worker (Independence)

Act 4: Partner (Connection)

Act 5: Parent (Leadership)

Act 6: Elder (Wisdom)

Act 7: Legacy (Integration)

  • How do I let go gracefully?
  • How do I face mortality?
  • What remains when I'm gone?
  • How do I make peace?

The Eternal Loop

Every act follows the same pattern:

PURPOSE (clarity of intention)

PRIORITIZE (balanced decisions)

IMPACT (focused attention)

MEASURE (learn from outcomes)

REFLECT (ask better questions)

See Thought Audit to check your operating state.

Play with Purpose

Flow happens when Intention and Attention are in balance.

Flow of Progress

Play is the point. The others are the loop.

           SCIENCE (theory to chase)

AGENCY ← PLAY → STANDARDS (practice to follow)
(evolve) ↑ ↓
SCOREBOARD ← SYSTEMS
(measure) (scale)
The LoopFunctionServes Play By...
ScienceTheory to chaseRevealing what might be true
StandardsPractice to followMaking progress repeatable
SystemsCombine to scaleCompounding without friction
ScoreboardMeasure what mattersFocusing on what you control
AgencyEvolve, enlightenBecoming lighter through mastery

Win the collisions. You can't control the scoreboard — only your standards. Focus on the micro-moments. Win each collision. The big score takes care of itself.

Enlightenment = to feel lighter. The loop removes friction until you flow. Agency isn't accumulating more — it's carrying less.

The Enemy Within

Fear at Each Threshold: What blocks progress at each stage:

StageCommon FearThe LieThe Truth
Child → Student"I'm not smart enough"Identity is fixedGrowth is always possible
Student → Worker"I'll pick wrong"One path determines allYou can pivot
Worker → Partner"I'll lose freedom"Love is constraintLove is expansion
Partner → Parent"I'll fail them"Perfect parents existGood enough is enough
Parent → Elder"I'm becoming irrelevant"Youth = valueWisdom compounds
Elder → Legacy"It was all meaningless"Impact requires fameRipples outlast waves

The Master

The best way to realize your potential is to help someone else realize theirs.

ActPhysicalMentalSocialSpiritual
ChildMotor skillsLanguage, basicsFamily bondsWonder
StudentHealth habitsLearning to learnFriendshipIdentity
WorkerEnergy managementDomain expertiseNetworkPurpose
PartnerIntimacyEmotional intelligenceDeep trustCommitment
ParentEndurancePatienceLeadershipSacrifice
ElderLongevityPerspectiveMentorshipAcceptance
LegacyLetting goPeaceGratitudeTranscendence

Context