Game Design
Diagrams | Matrices | Thinkers
Things are because we see them, and what we see, and how we see it, depends on the arts that have influenced us - Oscar Wilde
Game design is the highest expression of modern art by engineering immersive experiences that shape how we interpret reality.
Subject
- Development
- Economics
- Game Theory
- Feedback Loops
- Loyalty
- Mechanics
- User Generated Content
- Value System
- Terminology
Lore
The backstory of a game and all the design elements that complement the principal narrative.
Give people a story to believe in and feed desire to add to.
Interaction
- Sequential: In games like monopoly or chess, players make decisions and do actions in alternating turns.
- Simultaneous: When players make decisions and take actions at about the same time, they are unaware of the choices made by other players, such as in rock-paper-scissors.