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Game Design

Diagrams | Matrices | Thinkers

Things are because we see them, and what we see, and how we see it, depends on the arts that have influenced us - Oscar Wilde

Game design is the highest expression of modern art by engineering immersive experiences that shape how we interpret reality.

Subject

Lore

The backstory of a game and all the design elements that complement the principal narrative.

Give people a story to believe in and feed desire to add to.

Interaction

  • Sequential: In games like monopoly or chess, players make decisions and do actions in alternating turns.
  • Simultaneous: When players make decisions and take actions at about the same time, they are unaware of the choices made by other players, such as in rock-paper-scissors.

Questions

Which game design principle — clear rules, meaningful choices, or feedback loops — is most transferable to designing business systems that sustain participant engagement over time?

  • At what complexity level does a game system become too difficult for new participants to join — and how does good game design solve that without dumbing down the depth?
  • How does the transition from human-only to human-plus-AI-agent gameplay change the design constraints for a fair and engaging game?
  • Which game design element — quests, leaderboards, or guilds — maps most directly to the organizational challenges of running a distributed crypto venture?