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Archetypes

The swarm within. You are a data processing system — but the intelligence isn't in any single mode. It's in how they coordinate. The swarm IS the brain.

What you control: where you point attention, and which mode you run.

The Processing Model

CONTEXT → MODE (archetype) → METHOD (protocol) → STATE CHANGE

Goal: Match mode to context. Maintain flow.

The Tight Five

Not personality types. Processing modes. Five states of mind — the art of living is choosing the right blend for the current situation.

#ModeTight FiveFunctionActivate When...Output
1DreamerPurposeDirection, optimismPossibility seems impossibleVision
2RealistPrinciplesNeeds, fuel, groundingStories need groundingTruth
3EngineerPlatformKnow-how, practical executionVision needs a pathPath
4CoachPerspectiveSocial glue, onboardingPeople need unlockingGrowth
5PhilosopherPerformanceOutsider — right game?Direction feels wrongMeaning

Clarity → Trust → Leverage → Conviction → Agency. Same sequence, different lens.

The practice: Plan your day. Tag each block with the mode it needs. Step into character before you start.

The Consensus

When you need to decide, run all five perspectives. 3 on 2 carries the decision — the majority moves, the minority grounds it with caveats.

ConsensusWhat It Means
5-0Rare. Either obvious or groupthink. Check for the shadow.
4-1Strong signal. The dissenter sharpens the decision.
3-2The sweet spot. Enough conviction to move, enough tension to stay honest.
2-3Don't move. The doubt is the signal. Investigate before committing.

This works for teams of five AND for the five modes running inside one mind. When your Dreamer, Engineer, and Coach agree but Realist and Philosopher dissent — move, but prepare for what they see. Situational wisdom is knowing which voices to weight.

The Enemy

Avoid the weak-willed and self-interested. Learn to recognise. Do not become.

Easy times create weak people. Weak people create hard times. Hard times create disciplined people. Disciplined people create good times.

  • The Nice Guy — agreeable but hollow
  • The Complainer — drains energy, offers nothing
  • The Drama Magnet — chaos follows them
  • The Naysayer — kills ideas before birth
  • The Victim — blame without agency
  • The Toxic Positivist — denial dressed as optimism
  • The Manipulator — self-interest disguised as help
  • The Time Vampire — takes without reciprocity

The Enemy corrupts coordination. Identify early. Exit fast.

Context

Which mode does this moment demand?