Archetypes
You are a data processing system. Context comes in. State changes go out.
What you control: where you point attention, and which mode you run.
The Processing Model
CONTEXT → MODE (archetype) → METHOD (protocol) → STATE CHANGE
Goal: Match mode to context. Maintain flow.
The Tight Five
Not personality types. Processing modes. Match mode to context for optimal state change.
| Mode | Activate When... | Method | Output |
|---|---|---|---|
| Dreamer | Possibility seems impossible | Design Thinking | Vision |
| Engineer | Vision needs a path | First Principles | Path |
| Realist | Stories need grounding | Critical Thinking | Truth |
| Coach | People need unlocking | Questions, ZPD | Growth |
| Philosopher | Direction feels wrong | Inversion | Meaning |
The practice: Plan your day. Tag each block with the mode it needs. Step into character before you start.
The Enemy
Avoid the weak-willed and self-interested. Learn to recognise. Do not become.
Easy times create weak people. Weak people create hard times. Hard times create disciplined people. Disciplined people create good times.
- The Nice Guy — agreeable but hollow
- The Complainer — drains energy, offers nothing
- The Drama Magnet — chaos follows them
- The Naysayer — kills ideas before birth
- The Victim — blame without agency
- The Toxic Positivist — denial dressed as optimism
- The Manipulator — self-interest disguised as help
- The Time Vampire — takes without reciprocity
The Enemy corrupts coordination. Identify early. Exit fast.
Context
- Thinking Methods — The protocols archetypes run
- Data Flow — Clean, fast, open state changes
- The Game — The inner loop
- Players — The outer loop (coordination)
- Capabilities — Skills you can develop
Which mode does this moment demand?