Touch For Fun Business Plan
How do we think slowly so execution gets faster and cleaner each cycle?
Most Important Problem
Teams can run energetic sessions without compounding trust because decision logic is not consistently translated into repeatable procedures.
Tight Five Planning Frame
| Tight Five | Planning Question | Decision Standard | Execution Surface |
|---|
| Purpose | Why does this matter now? | Solve a real trust and belonging gap | Touch For Fun |
| Principles | What truths constrain us? | Consent, safety, measurable improvement | Principles |
| Platform | What do we control directly? | Ritual library, facilitator workflows, measurement stack | Platform |
| Perspective | What do we see others miss? | Embodied play is infrastructure, not entertainment | Think Slow To Act Fast |
| Performance | How do we know it works? | Trust delta, repeat rate, facilitator quality | Performance |
Decision Framework to Execution Procedures
| Decision Gate | Tight Five Check | Decision Rule | Execution Procedure | Evidence |
|---|
| Go / No-Go | Purpose + Principles | If trust outcome is unclear, do not launch | Run pre-brief + consent checklist | Session readiness log |
| Pilot Scope | Platform | Start with smallest safe cohort | 60-90 minute protocol, 8-20 participants | Pilot run sheet |
| Quality Control | Performance | If trust delta is flat or negative, redesign | Post-session review + protocol revision | Before/after trust data |
| Scale Decision | Perspective + Performance | Scale only when repeatability is proven | Promote to facilitator standard | Repeat attendance + QA score |
1. Title & One-Liner
- Business name: Touch For Fun
- One-liner: Embodied social rituals that measurably increase trust and belonging in an AI-first world.
2. Problem & Why Now
- Broken system: Hyper-digital life increases disconnection while most engagement products optimize attention, not trust.
- Primary pain segment: Community hosts, facilitators, and team leaders responsible for social cohesion.
- Urgency now: AI compresses cognitive work, increasing need for embodied, high-trust human coordination.
- Why this approach: Short, repeatable rituals can be measured, improved, and standardized.
3. System & Opportunity
- System slot: Social wellness and group coordination through ritualized play.
- Opportunity shape: Trust infrastructure for communities, schools, events, and team culture environments.
- Network design:
- Digital nodes: protocol library, session coordination, measurement forms
- Physical nodes: facilitators, partner communities, recurring session spaces
4. Solution & Product
- Product: Facilitator-ready ritual protocols with safety rules and measurable outcomes.
- Primary users: Facilitators, community organizers, team leads.
- Core JTBD: "Help my group move from disconnection to felt trust quickly and safely."
- Differentiator: Explicit trust and energy instrumentation, not just attendance or vibe.
- Proprietary vs leveraged:
- Proprietary: ritual design patterns, facilitation QA, trust scoring methods
- Leveraged: Mycelium stack, event tooling, shared PRD capability
5. Competition Mini-Map
- Incumbents: Team-building providers, wellness classes, event facilitators.
- Adjacents: Community apps, social clubs, creator-led group formats.
- Why this wins: Repeatable protocol quality + measurable trust outcomes + reusable mycelium standards.
6. Execution & Unit Economics
- Current stage: Idea to pilot setup.
- 90-day execution:
- Define first 5 facilitator-grade protocols
- Run 2 live pilot cohorts
- Instrument trust and energy delta pre/post
- Standardize top 2 protocols
- Unit economics (draft):
- CAC: $20-$60
- LTV: $300-$1,500
- Gross margin: 60%+ blended
- 12-month success criteria:
- 200+ participants across recurring sessions
- 50%+ repeat attendance
- Positive trust delta in majority of sessions
7. Business Model
- Who pays: Organizers, facilitators, partner venues, team operators.
- Who earns: Touch For Fun platform + facilitators.
- Value capture: Session fees, facilitator subscriptions, partner programs.
- Behavior drivers: Safer sessions, clearer outcomes, reusable protocols, community recognition.
8. Team & Credibility
- Core team: Dreamineering ecosystem operators.
- Credibility path: Pilot evidence -> protocol standardization -> partner references.
- Key relationships: Mycelium ventures + local community collaborators.
9. Governance & Risk
- Entity: Dreamineering ecosystem venture surface.
- Governance rule: No scaling without validated trust improvement.
- Key risks and mitigations:
- Touch norm mismatch -> consent-first adaptation by context
- Facilitator quality variance -> certification and QA protocol
- Weak impact proof -> tighter instrumentation and faster kill signals
- Strategy drift -> weekly slow-to-fast update ritual
10. The Ask
- Current ask: Pilot partners, facilitator candidates, and measurement collaborators.
- Capital stance: Pre-raise validation phase; prove repeatability first.
- Support needed: Strategic intros, operating partners, trustworthy pilot environments.
Three Phases
| Phase | Question | Touch For Fun Output |
|---|
| Ideas | What is worth building? | Prompt deck + pilot thesis |
| Establishment | How do we make it reliable? | Facilitator standards + initial recurring cohorts |
| Growth | How do we compound responsibly? | Multi-community rollout with stronger protocol quality |
Growth Ledger
| Ledger | What It Tracks | Touch For Fun Measures |
|---|
| Financial | Viability | Revenue, margin, cashflow |
| Operational | Reliability | Session quality score, protocol adherence |
| Goodwill | Trust quality | Repeat attendance, referrals, trust delta |
| Spirit | Felt quality | Energy shift, facilitator vitality, willingness to continue |
Plan-to-Deck Update Protocol
- Review session evidence and decision outcomes weekly
- Identify one recurring failure mode
- Convert it into one clearer prompt or procedure
- Update Prompt Deck
- Retest in the next live session
Context
Touch For Fun Business Plan
How do we think slowly so execution gets faster and cleaner each cycle?
Most Important Problem
Teams can run energetic sessions without compounding trust because decision logic is not consistently translated into repeatable procedures.
Tight Five Planning Frame
| Tight Five | Planning Question | Decision Standard | Execution Surface |
|---|
| Purpose | Why does this matter now? | Solve a real trust and belonging gap | Touch For Fun |
| Principles | What truths constrain us? | Consent, safety, measurable improvement | Principles |
| Platform | What do we control directly? | Ritual library, facilitator workflows, measurement stack | Platform |
| Perspective | What do we see others miss? | Embodied play is infrastructure, not entertainment | Think Slow To Act Fast |
| Performance | How do we know it works? | Trust delta, repeat rate, facilitator quality | Performance |
Decision Framework -> Execution Procedures
| Decision Gate | Tight Five Check | Decision Rule | Execution Procedure | Evidence |
|---|
| Go / No-Go | Purpose + Principles | If trust outcome is unclear, do not launch | Run pre-brief + consent checklist | Session readiness log |
| Pilot Scope | Platform | Start with smallest safe cohort | 60-90 minute protocol, 8-20 participants | Pilot run sheet |
| Quality Control | Performance | If trust delta is flat or negative, redesign | Post-session review + protocol revision | Before/after trust data |
| Scale Decision | Perspective + Performance | Scale only when repeatability is proven | Promote to facilitator standard | Repeat attendance + QA score |
1. Title & One-Liner
- Business name: Touch For Fun
- One-liner: Embodied social rituals that measurably increase trust and belonging in an AI-first world.
2. Problem & Why Now
- Broken system: Hyper-digital life increases disconnection while most engagement products optimize attention, not trust.
- Primary pain segment: Community hosts, facilitators, and team leaders responsible for social cohesion.
- Urgency now: AI compresses cognitive work, increasing need for embodied, high-trust human coordination.
- Why this approach: Short, repeatable rituals can be measured, improved, and standardized.
3. System & Opportunity
- System slot: Social wellness and group coordination through ritualized play.
- Opportunity shape: Trust infrastructure for communities, schools, events, and team culture environments.
- Network design:
- Digital nodes: protocol library, session coordination, measurement forms
- Physical nodes: facilitators, partner communities, recurring session spaces
4. Solution & Product
- Product: Facilitator-ready ritual protocols with safety rules and measurable outcomes.
- Primary users: Facilitators, community organizers, team leads.
- Core JTBD: "Help my group move from disconnection to felt trust quickly and safely."
- Differentiator: Explicit trust and energy instrumentation, not just attendance or vibe.
- Proprietary vs leveraged:
- Proprietary: ritual design patterns, facilitation QA, trust scoring methods
- Leveraged: Mycelium stack, event tooling, shared PRD capability
5. Competition Mini-Map
- Incumbents: Team-building providers, wellness classes, event facilitators.
- Adjacents: Community apps, social clubs, creator-led group formats.
- Why this wins: Repeatable protocol quality + measurable trust outcomes + reusable mycelium standards.
6. Execution & Unit Economics
- Current stage: Idea to pilot setup.
- 90-day execution:
- Define first 5 facilitator-grade protocols
- Run 2 live pilot cohorts
- Instrument trust and energy delta pre/post
- Standardize top 2 protocols
- Unit economics (draft):
- CAC: $20-$60
- LTV: $300-$1,500
- Gross margin: 60%+ blended
- 12-month success criteria:
- 200+ participants across recurring sessions
- 50%+ repeat attendance
- Positive trust delta in majority of sessions
7. Business Model
- Who pays: Organizers, facilitators, partner venues, team operators.
- Who earns: Touch For Fun platform + facilitators.
- Value capture: Session fees, facilitator subscriptions, partner programs.
- Behavior drivers: Safer sessions, clearer outcomes, reusable protocols, community recognition.
8. Team & Credibility
- Core team: Dreamineering ecosystem operators.
- Credibility path: Pilot evidence -> protocol standardization -> partner references.
- Key relationships: Mycelium ventures + local community collaborators.
9. Governance & Risk
- Entity: Dreamineering ecosystem venture surface.
- Governance rule: No scaling without validated trust improvement.
- Key risks and mitigations:
- Touch norm mismatch -> consent-first adaptation by context
- Facilitator quality variance -> certification and QA protocol
- Weak impact proof -> tighter instrumentation and faster kill signals
- Strategy drift -> weekly slow-to-fast update ritual
10. The Ask
- Current ask: Pilot partners, facilitator candidates, and measurement collaborators.
- Capital stance: Pre-raise validation phase; prove repeatability first.
- Support needed: Strategic intros, operating partners, trustworthy pilot environments.
Three Phases
| Phase | Question | Touch For Fun Output |
|---|
| Ideas | What is worth building? | Prompt deck + pilot thesis |
| Establishment | How do we make it reliable? | Facilitator standards + initial recurring cohorts |
| Growth | How do we compound responsibly? | Multi-community rollout with stronger protocol quality |
Growth Ledger
| Ledger | What It Tracks | Touch For Fun Measures |
|---|
| Financial | Viability | Revenue, margin, cashflow |
| Operational | Reliability | Session quality score, protocol adherence |
| Goodwill | Trust quality | Repeat attendance, referrals, trust delta |
| Spirit | Felt quality | Energy shift, facilitator vitality, willingness to continue |
Plan-to-Deck Update Protocol
- Review session evidence and decision outcomes weekly
- Identify one recurring failure mode
- Convert it into one clearer prompt or procedure
- Update Prompt Deck
- Retest in the next live session
Context
Touch For Fun Business Plan
How do we think slowly and strategically so fast decisions get better each cycle?
Most Important Problem
Without a deliberate slow-thinking strategy layer, teams keep reacting to local urgency and never upgrade the operating model that guides daily choices.
Role in the Loop
This page is the slow loop strategy layer:
- Think slow
- Design strategy
- Validate assumptions
- Update the fast loop artifacts
Principle: Think slow so you can act fast.
Use this page to improve the Prompt Deck and keep decisions aligned with long-term direction.
Strategy Questions (Thinking Slow)
- What has changed in reality since last cycle?
- Which assumptions held, and which failed?
- Where is the highest leverage next quarter?
- What capabilities must be built to remove recurring bottlenecks?
- What should be rewritten in the prompt deck to improve fast decisions?
Slow Loop Cadence
| Cadence | Focus | Artifact |
|---|
| Weekly | Pattern review and protocol tuning | Updated working memory priorities |
| Monthly | Bet quality and capability gaps | Strategy notes + next experiments |
| Quarterly | Market position and model redesign | Plan revision + resource allocation |
Strategic Architecture
| Layer | Question | Output |
|---|
| Value System | What are we optimizing for? | Non-negotiables and guardrails |
| Belief System | What future are we betting on? | Thesis and falsifiable assumptions |
| Control System | How will we execute repeatedly? | Protocols, standards, and scorecards |
Assumption Ledger
Track top assumptions explicitly:
| Assumption | Current Evidence | Confidence | Next Test |
|---|
| Embodied rituals increase repeat trust behavior | Pilot observations | Medium | Run 4-week cohort with baseline comparison |
| Facilitator quality drives retention more than content novelty | Session feedback trend | Low | Standardize facilitator checklist and compare cohorts |
| Communities pay for recurring ritual infrastructure | Early demand signals | Low | Test subscription offer with two partner groups |
Plan-to-Deck Update Protocol
Use this rule each review cycle:
- Review evidence and decisions from last cycle
- Identify one recurring failure mode
- Convert it into one clearer fast-loop prompt
- Update Prompt Deck mantra, questions, or micro-protocol
- Retest in live operations the same week
Decision Quality Scorecard
| Metric | Why It Matters | Target |
|---|
| Decision latency | Speed under pressure | Under 10 minutes for routine calls |
| Decision regret rate | Quality of framing | Down each month |
| Protocol adherence | Reliability of execution | Above 85% |
| Learning capture rate | Compounding ability | 100% of critical sessions logged |
Nested Planning Depth
Use this nesting to keep depth in planning, not on the decision page.
Level 1: Thesis
| Field | Working Draft |
|---|
| Core thesis | Embodied play is trust infrastructure for an AI-first society. |
| Who first | Community hosts, facilitators, team leads, youth and creator communities. |
| Transformation | Disconnected groups -> measurable trust and belonging loops. |
| Boundary | If trust does not increase, do not scale the protocol. |
Level 2: Strategy
| Lens | Plan |
|---|
| Positioning | Not events entertainment; repeatable social protocol infrastructure. |
| Wedge | Small-group facilitator kits + recurring local session loops. |
| Differentiator | Measure trust and energy deltas, not only attendance. |
| Expansion | Standardized rituals and facilitator playbooks reusable across ventures. |
Level 3: Execution Systems
| System | Focus | Current Priority |
|---|
| Design | Build ritual library with safety-first structure | Define first 5 protocols |
| Delivery | Run consistent sessions with clear facilitator roles | Pilot with 2 groups |
| Measurement | Capture pre/post trust and energy signals | Instrument session forms |
| Learning | Convert patterns into better prompts and standards | Weekly plan-to-deck update |
Business Depth
Offer Stack
| Layer | Offer | Revenue Logic |
|---|
| Free | Open ritual starters and guidance | Top-of-funnel trust and adoption |
| Core | Facilitator kits and recurring community programs | Subscription and session fees |
| Premium | Hosted partner experiences and custom protocols | High-value service contracts |
Unit Economics (Draft)
| Metric | Draft Range | Planning Note |
|---|
| CAC | $20-$60 | Referrals + partner channels preferred |
| LTV | $300-$1,500 | Depends on facilitator retention |
| Gross Margin | 60%+ blended | Improve with digital-first delivery |
| Payback | Under 90 days target | Keep onboarding lightweight |
Risk Register
| Risk | Early Signal | Mitigation |
|---|
| Touch norm mismatch | Drop-off after first session | Consent-first protocol and local adaptation |
| Facilitator inconsistency | High variance in session outcomes | Certification checklist and QA reviews |
| Weak proof of impact | Engagement up, trust flat | Tighten measurement and kill weak rituals |
| Operational drift | Fast loop diverges from strategy | Weekly slow-to-fast update ritual |
90-Day Plan
| Sprint | Outcome | Exit Criteria |
|---|
| Days 1-30 | Protocol seed set built | 5 rituals documented and tested internally |
| Days 31-60 | Pilot execution | 2 live cohorts completed with full measurement |
| Days 61-90 | Standardization pass | Top rituals promoted to repeatable facilitator standard |
Depth Links