Skip to main content

Gaming Industry

What happens when the most powerful belief-shaping technology becomes an economy?

Games don't just entertain. They shape what we believe to be true. They create social glue that binds communities. They're the tightest feedback loops humans have invented for learning and coordination.

The gaming industry is where this cultural technology meets commerce.

Why Games Matter

What Games DoCultural ImpactCommercial Implication
Define "winning"Shape what we valueAttention is the asset
Set valid movesShape what we think possibleRules create markets
Create shared experienceBuild loyaltyCommunity is the moat
Reward behaviorsShape identityIncentives align action

The chain: Games → Beliefs → Consensus → Identity → CultureGoodwill

See Games Shape Beliefs for the full thesis.

The Transformation

From (Traditional)To (Crypto-Native)
Create hits, extract valueBuild ecosystems, distribute value
Players as consumersPlayers as stakeholders
Attention capturedAttention rewarded
Loyalty assumedLoyalty tokenized
Walled gardensInteroperable assets

The shift: Gaming used to be about creating hits and monetising them to full potential. Now it's about using game mechanics to start movements — ecosystems where rewards flow to attention and loyalty.

Value Chain

LayerTraditional PlayersDePIN Opportunity
DevelopmentAAA studios, indie devsOpen-source tooling, AI co-pilots
PublishingPlatform gatekeepersPermissionless distribution
DistributionApp stores (30% cut)Direct player relationships
MonetizationF2P/IAP/subscriptionsToken economies, NFT assets
CommunityDiscord, forumsDAOs, on-chain governance
StreamingTwitch, YouTubeCreator tokens, direct tipping

DePIN Opportunities

In-Game Asset Ownership

Players invest thousands of hours building digital wealth. When the game shuts down, it vanishes.

Blockchain-native assets:

  • Persist beyond any single game
  • Trade on open markets
  • Interoperate across ecosystems
  • Represent real economic value

Play-to-Earn Evolution

First generation P2E failed because earning replaced playing. The game became work.

Second generation gets it right:

  • Play is intrinsically rewarding
  • Earning is a bonus, not the point
  • Tokens align long-term incentives
  • Value flows to community builders

Decentralized Infrastructure

ComponentOpportunity
ComputeDistributed rendering, physics simulation
StoragePlayer data sovereignty
IdentityPortable reputation across games
OraclesVerifiable randomness, fair play

The Three Flows Applied

INTENT → ROUTE → INFRASTRUCTURE → SETTLE → FEEDBACK
FlowGaming Application
IntentPlayer wants experience, status, connection
RouteMatchmaking, market discovery
InfrastructureServers, assets, community
SettleRewards, NFT mints, token transfers
FeedbackLeaderboards, reputation, social proof

Market Forces

ForceTrendImplication
Platform concentrationSteam, App Stores take 30%Direct distribution demand
Creator economyStreamers bigger than studiosTalent captures value
AI generationAssets, code, narrativesDevelopment costs collapse
Player expectationsOwnership, portabilityWeb3-native advantage

Incentive Games

Beyond entertainment — games that align behavior with value creation:

DomainExampleWhat It Incentivizes
Data LabelingSapienAI training data quality
HealthGenopetsPhysical activity
LoyaltyDevourRestaurant engagement
LearningVariousSkill development

Key Resources

TypeLink
AnalysisIndustry Matrix
TrackingDappRadar Games
DesignMind Map
TrendsIndustry List
ChartsVG Insights

Context

  • Games — Why games shape beliefs (the cultural layer)
  • Play — Life as a game, the hero's journey
  • Flow State — Peak performance through alignment
  • Social Glue — What binds communities
  • Game Tokens — Token economics for games
  • Culture — The greatest asset of any economy
tip

Culture is the greatest asset of any economy. Games are the most powerful technology for building culture.

What game are you building? What beliefs does it shape?