Prettymint
Business Idea Definition — structured using Business Ideas Template
Each venture in the Mycelium follows this template to define the idea before building the persuasion loop.
Persuasion Loop Status
| # | Asset | Status | Location |
|---|---|---|---|
| 1 | Business Idea | ✓ | This page |
| 2 | Pitch Deck | ☐ | /pitch-deck |
| 3 | Landing Page | ☐ | /landing-page |
| 4 | Sales Pitch | ☐ | /sales-pitch |
| 5 | Presenting | ☐ | /presenting |
| 6 | Selling | ☐ | /selling |
| 7 | Feedback | ☐ | /feedback |
1. Title & One-Line Description
- Business name: Prettymint
- Domain: prettymint.io
- One-liner: Creator commerce infrastructure that turns audience trust into tokenized products, memberships, and loyalty loops.
2. Problem & Why Now
-
What system is broken?
- Creators rely on fragmented tools for storefronts, memberships, and community rewards
- Loyalty systems are platform-owned and non-portable, so creators do not own relationship equity
- Most NFT/token launches optimize speculation instead of repeatable customer value
-
Who feels the pain most?
- Independent creators and small media brands with engaged audiences
- Community-first projects wanting programmable rewards without crypto complexity
-
Why urgent now?
- AI lowers content production cost, increasing competition for attention and loyalty
- Tokenization rails now make portable ownership and programmable membership practical
-
Why this approach?
- Loyalty should be creator-owned, composable, and transparent
- Start with productized creator workflows before scaling to broader tokenized commerce
3. System Map & Opportunity
-
Universe → where we sit:
- Universe: Creator tools, ecommerce, loyalty software, tokenized communities
- Slot: Creator-first minting + loyalty layer that integrates with existing sales and community surfaces
-
Market size:
- TAM: Global creator economy and ecommerce enablement market
- SAM: Creators with recurring audiences and repeat purchase potential
- SOM: Mycelium-linked creators and first crypto-curious creator operators
-
Network:
- Digital: Commerce pages, mint flows, token-gated experiences, loyalty analytics
- Physical: Events, meetups, and merchandise with token-backed membership benefits
4. Solution & Product Snapshot
-
Plain-language description:
- Prettymint helps creators launch and manage digital products with tokenized ownership and loyalty, without requiring users to be crypto-native.
-
Primary users:
- Creators and micro-brands monetizing community trust
- Community managers running memberships and fan engagement programs
-
Core job to be done:
- "When I launch products for my audience, help me turn one-time buyers into long-term members with portable rewards."
-
Key differentiator:
- Bridges creator commerce and tokenized loyalty with a practical workflow-first UX.
-
Tech stack:
- Proprietary: Loyalty protocol patterns, creator reward mechanics, campaign templates
- Leveraged: Stackmates workflows, Sui wallet safety patterns, existing ecommerce rails
-
Business model:
- Free: Starter creator storefront and basic mint flow
- Paid: Subscription + transaction fees for advanced loyalty automation and analytics
5. Market & Competition Mini-Map
-
Incumbents:
- Shopify + app ecosystem
- Patreon/member platforms
-
Adjacent players:
- NFT mint tools and launchpads
- Loyalty SaaS platforms for DTC brands
-
Why we win:
- Commerce and loyalty are unified in one loop
- Tokenization and tokenomics patterns are explicit, measurable, and creator-aligned
Tight Five Biz Dev Idea
| P | Biz Dev Focus | Prettymint Definition |
|---|---|---|
| Principles | What truth guides demand? | Creators need portable ownership and repeat loyalty, not platform lock-in |
| Performance | How do we know it works? | Campaign conversion, repeat participation, and creator retention |
| Platform | What do we control? | Shared mycelium primitives for CRM, workflows, wallet safety, and analytics |
| Protocols | How do we coordinate growth? | Campaign setup -> mint -> loyalty loop -> settlement -> optimization |
| Players | Who creates value? | Creators, community managers, buyers, and partner operators |
Shared PRD Mycelium
Prettymint is a commerce presentation layer over shared capabilities.
| Layer | Source |
|---|---|
| Shared PRD Surface | Open PRDs |
| Primary PRD | Prettymint Creator Mint + Loyalty |
| Core Platform | Stackmates |
| Reuse Goal | Promote validated loyalty patterns into reusable mycelium protocols |
6. Execution & Unit Economics
-
Current stage: Idea
-
12-month plan:
- Launch creator MVP with mint page + campaign tracking
- Pilot with 5 creators and validate repeat purchase behavior
- Add loyalty tiers and tokenized membership with clear utility rules
-
Unit economics:
- CAC: $50-150 via creator partnerships and community channels
- LTV: $1,200-6,000 per creator/year depending on GMV and retention
- Margin: 65%+ software margin excluding payment rail costs
-
Success criteria (12 months):
- 100+ paying creator accounts or equivalent GMV milestone
- 30%+ monthly repeat engagement in loyalty-enabled cohorts
7. Business Model Economics
- Who pays: Creators and micro-brands monetizing communities
- Who earns: Prettymint platform and creators using the infrastructure
- Value capture: Subscription plus transaction-linked revenue on loyalty-enabled campaigns
8. Team & Credibility
- Founders: Dreamineering team
- Advisors: TBD
- Key relationships: Mycelium ventures
9. Governance, Regulatory & Risk
- Entity: Part of Dreamineering ecosystem
- Regulatory: Payment and token-compliance obligations vary by jurisdiction; default to utility-first design and explicit disclosures
- Key risks:
- Speculative behavior crowds out real product utility
- Creator onboarding friction if wallet setup is complex
- Loyalty design failure if incentives reward extraction over contribution
10. The Ask
- Current need: Pilot with real creators and prove repeat loyalty behavior from one launch cycle to the next
- Not raising yet — proving concept first
Connection to Mycelium
| Metric | Score | Notes |
|---|---|---|
| PURPOSE (Clarity) | 8/10 | High clarity score |
| CAPABILITY (Timing) | 6/10 | Moderate capability |
| Commissioning | 0% | Not started |
| Target MRR | $5K | |
| Actual MRR | $0 | Pre-launch |
Next Actions
- Finalize creator ICP and launch two vertical pilot cohorts
- Build PRD for creator mint + loyalty protocol in
open-prds - Test token utility assumptions with one paid campaign
- Measure repeat purchase and community retention metrics
The thesis: Creators thrive when ownership, rewards, and trust are portable across platforms, not locked inside them.
Build Spec
How do creators turn one-time attention into repeat trust, ownership, and revenue?
Job + Trigger
Creators need a simple way to launch offerings that produce repeat participation, not one-off speculation.
| Trigger Event | Current Failure | Desired Progress |
|---|---|---|
| New product launch | Sales spike then audience drop-off | Repeat engagement across 30+ days |
| Community growth | Followers but weak conversion and retention | Members with durable participation loops |
| Loyalty initiative | Points and perks trapped in one platform | Portable, programmable creator-owned rewards |
Feature / Function / Outcome
| # | Feature | Function | Outcome |
|---|---|---|---|
| 1 | Creator campaign builder | Define offer, audience, utility, and pricing | Faster launch setup |
| 2 | Mint page | Launch digital products or memberships | Frictionless checkout and activation |
| 3 | Utility rule engine | Define what holders can do/claim | Clear non-speculative value |
| 4 | Loyalty tiers | Reward repeat contribution and participation | Higher retention and repeat purchase |
| 5 | Member dashboard | Show holdings, perks, and progress | Better user understanding and usage |
| 6 | Campaign analytics | Track conversion, retention, repeat behavior | Evidence-based optimization |
| 7 | Creator CRM links | Connect members to creator relationship data | Stronger post-purchase workflows |
| 8 | Safe wallet integration | Use safety patterns for asset operations | Reduced user risk and trust friction |
| 9 | Reward settlement history | Transparent ledger of rewards/claims | Fairness and auditability |
| 10 | Template library | Reusable campaign patterns by creator type | Faster GTM iteration |
Success Criteria
| Type | Criterion | Threshold |
|---|---|---|
| Functional | Create campaign and publish mint page | Under 30 minutes |
| Functional | Configure at least 3 utility rules | No-code flow completed |
| Functional | Reward settlement view is auditable | 100% traceability for pilot campaigns |
| Outcome | Campaign conversion | >= 5% from qualified traffic |
| Outcome | 30-day repeat participation | >= 30% |
| Outcome | Creator retention | >= 70% at 30 days |
Commissioning
| Component | Schema | API | UI | Tests | Status |
|---|---|---|---|---|---|
| Campaign builder | Pending | Pending | Pending | Pending | 0% |
| Mint page | Pending | Pending | Pending | Pending | 0% |
| Utility rules | Pending | Pending | Pending | Pending | 0% |
| Loyalty tiers | Pending | Pending | Pending | Pending | 0% |
| Member dashboard | Pending | Pending | Pending | Pending | 0% |
| Analytics and cohort tracking | Pending | Pending | Pending | Pending | 0% |
| Reward settlement history | Pending | Pending | Pending | Pending | 0% |
Risks + Kill Signal
| Risk | Mitigation |
|---|---|
| Speculation dominates utility | Enforce utility-first campaign templates and disclosures |
| Creator onboarding friction | Provide guided setup and starter templates |
| Tokenomics confusion | Keep incentive model simple and measurable in early cycles |
Kill signal: If campaigns cannot produce repeat participation above 15% within 30 days, loyalty mechanics are not delivering real user value.
Next Cycle (6 Weeks)
- Ship campaign builder + mint page + basic utility rules.
- Pilot with three creators and one complete launch cycle each.
- Measure repeat participation and retention.
- Promote winning campaign model into reusable Stackmates workflow template.