Go-to-Market Strategy
Creators sell the passes. The passes sell PrettyMint.
Market Opportunity
Global creator economy
Creators making $50K-500K/yr, direct-to-fan focus
NZ/AU/English-speaking, reachable via content + creator communities
SOM is the only number that matters for Year 1. Even that requires proof.
For digital creators losing 30-50% to platform fees who can't contact their audience directly, PrettyMint builds fan-owned loyalty systems that compound. Unlike Patreon (platform-locked) or Thirdweb (developer-first), we make loyalty minting pretty, portable, and no-code.
Distribution Strategy
| Channel | Role | CAC | Time | Priority |
|---|---|---|---|---|
| Creator communities | Primary — go where creators already talk | $0 (time) | 2-4 months | P0 |
| Network referrals | Warm introductions from pilot creators | $0 | After first pilot | P0 |
| LinkedIn/Twitter outreach | Direct approach to mid-tier creators | $200-500 | 1-2 months | P1 |
| Creator conference sponsorship | Brand presence at VidCon, Creator Summit | $1,000-3,000 | 3-6 months | P2 |
All numbers projected. Zero actual data.
Pricing
Between one-time audit ($1,500) and full loyalty ecosystem management ($3,500/month).
Loyalty Audit
Platform dependency analysis, fan engagement audit, loyalty program design, 90-day roadmap
Mint Builder
Monthly loyalty program management, pass design, campaign launches, engagement analytics
Ecosystem Architect
Full creator loyalty ecosystem, cross-platform strategy, community design, token economics
Competitive Landscape
| Competitor | Price | Weakness | Our Angle |
|---|---|---|---|
| PatreonMembership subscriptions | 5-12% of revenue | Platform owns the relationship. Creator can't export fans. | Fan-owned passes are portable. Patreon subscriptions are not. |
| Ko-fiOne-time tips + memberships | Free - 9.5% | No loyalty mechanics. One-time transactions. | We add engagement-weighted loyalty that compounds. |
| FourthwallCreator commerce + merch | 0% + payment fees | Commerce-first. Loyalty is an afterthought. | Loyalty-first. Commerce follows retention. |
| ThirdwebWeb3 dev tools | $0-500/mo | Developer-first. Too technical for creators. | Design-first. No-code. Pretty. |
| Rally / BonfireCreator coins/tokens | Free + fees | Speculation-first. Fans trade, not engage. | Utility-first. Speculation never. |
| CircleCommunity platform | $49-399/mo | Community without loyalty mechanics. | Loyalty drives community, not the reverse. |
High fan ownership + high design quality. No competitor starts from loyalty.
90-Day Launch Timeline
Self-Proof
Weeks 1-4- Run Loyalty Audit on own creator network
- Dreamineering as Client Zero
Pilot
Weeks 5-10- 3 pilot audits delivered
- First retainer signed
Delivery >30hrs per audit = kill
Prove
Weeks 11-12- Before/after retention metrics published
- Case studies live
No retention lift = kill
Questions
If a creator's fans mint passes but don't use them, is the loyalty system working?
- Which creator archetype converts fastest — educator, entertainer, or community builder?
- At what fan count does a Loyalty Audit become meaningless without a real audience?
- If referrals outperform all outreach, should creator conference sponsorship be dropped entirely?