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Game Theory

Every strategic decision is a game — the outcome depends not just on what you do, but on what others do simultaneously.

Game theory is the mathematics of strategic interaction. It predicts where rational players stabilise and reveals where incentive misalignment creates exploitable gaps.

Core Concepts

ConceptDefinitionWhen It Matters
Nash EquilibriumNo player benefits from changing strategy alonePredicting where markets and competitions settle
Dominant StrategyBest move regardless of opponents' actionsSimplifying complex decisions to one clear action
Zero-SumOne player's gain equals another's lossFixed-resource competition — attention, market share
Non-Zero-SumTotal value can grow or shrinkCollaboration, trade, platform economics
Bayesian GamesPlayers hold private information about othersAuctions, hiring, negotiations with hidden types
Shapley ValueFair payoff split based on marginal contributionCoalition building, revenue splits, team compensation

Information Types

TypeWhat Players KnowExample
CompleteAll strategies and payoffs visibleChess
ImperfectActions hidden, rules and payoffs knownPoker
IncompleteTypes, strategies, or payoffs unknownNegotiations, market entry

Incomplete information creates space for signaling (costly actions that reveal type) and screening (mechanisms that sort players).

Classic Dilemmas

DilemmaStructureLesson
Prisoner's DilemmaDefection dominates, but mutual cooperation beats mutual defectionTrust requires repeated play or enforceable agreements
Tragedy of the CommonsIndividual incentive depletes shared resourceSolve with property rights, regulation, or enforcement
Coordination GameMultiple equilibria, players prefer different onesSchelling points and consensus resolve deadlock

Application

DomainHow Game Theory Applies
Business StrategyFind the Nash equilibrium in pricing and positioning before competitors do
NegotiationChange the game structure, not just your moves — BATNA as credible threat
Mechanism DesignReverse-engineer rules so self-interest yields desired outcomes
PredictionsModel other players' incentives, not just your own position
Game DesignEscape velocity requires non-zero-sum architecture

Practitioner Loop

  1. Identify the game — players, strategies, payoffs
  2. Find the equilibrium — where does it stabilise without intervention?
  3. Check for dilemmas — are individual incentives misaligned with collective outcomes?
  4. Design or exploit — change the rules (mechanism design) or move first

Context