Skip to main content

Game Design

Diagrams | Matrices | X List

Creative elements to build for a game.

Game design is the highest expression of modern art by engineering immersive experiences that shape how we interpret reality.

Things are because we see them, and what we see, and how we see it, depends on the arts that have influenced us - Oscar Wilde

Subject

Lore

The backstory of a game and all the design elements that complement the principal narrative.

Give people a story to believe in and feed desire to add to.

Interaction

  • Sequential: In games like monopoly or chess, players make decisions and do actions in alternating turns.
  • Simultaneous: When players make decisions and take actions at about the same time, they are unaware of the choices made by other players, such as in rock-paper-scissors.