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Game Loops

The voluntary acceptance of unnecessary obstacles.

Good game design checklist:

  • Your business model and game play have to align.

Loops

Master the feedback loops of the game.

  • Rendering
  • Gameplay
  • Meta
  • Core

Rendering Loop

It focuses on a game engine.

Timeframe: typically in milliseconds.

Gameplay Loop

Developers typically focus more on this loop than designers. It offers an opportunity to create smoothness. You want it to be transparent to players

  • It focuses on the action of the player.
  • It offers an opportunity to create fun for players.
  • It includes controls, pacing, look/feel, etc.

Timeframe: typically in seconds.

Meta Loop

It establishes the long-term vision of the game. This is where the context is created.

It includes progression(s), economy, metrics, etc.

Timeframe: typically in anything from days to years.

Core Loop

It is the heartbeat of the game. This is where the rules of the game are introduced.

It includes engagement, conversion, depth/variety, etc.

Timeframe: typically in minutes