Archetypes
All the world is a stage is
All that we are is a state of mind. All that we can decide is how to bee.
The Tight Five
Not personality types. Modes of being. Roles you step into. Parts you play.
| Mind | Activate when... | Fights for |
|---|---|---|
| Dreamer | Possibility seems impossible | Vision |
| Engineer | Vision needs a path | Feasibility |
| Realist | Stories need grounding | Truth |
| Coach | People need unlocking | Potential |
| Philosopher | Direction feels wrong | Meaning |
Plan your day. Tag each block with the mode you'll need. Step into character before you start.
The Enemy
Avoid the weak-willed and self-interested. Learn to recognise. Do not become.
Easy times create weak people. Weak people create hard times. Hard times create disciplined people. Disciplined people create good times.
- The Nice Guy — agreeable but hollow
- The Complainer — drains energy, offers nothing
- The Drama Magnet — chaos follows them
- The Naysayer — kills ideas before birth
- The Victim — blame without agency
- The Toxic Positivist — denial dressed as optimism
- The Manipulator — self-interest disguised as help
- The Time Vampire — takes without reciprocity
The Enemy corrupts coordination. Identify early. Exit fast.
Context
- The Game — The journey itself
- Capabilities — What you can teach
- Character — Who you are when it's hard
- Work — Where you add value