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Design Thinking

What problem are you actually solving?

Design thinking is problem-solving through the lens of human needs. Not what the system requires — what the person requires. The Dreamer archetype uses it to turn possibility into vision.

The Stages

Five stages, but never linear. You loop back constantly — the test reveals what empathy missed.

StageQuestionTechniqueOutput
EmpathizeWhat do they actually need?Journey mapping, observationPain points, mental models
DefineWhat's the real problem?Reframing, constraint mapping"How might we..." statement
IdeateWhat could solve this?Crazy eights, reverse brainstorm30+ raw concepts
PrototypeWhat's the smallest test?Paper sketches, service blueprintTangible representation
TestDoes it actually work?Five-second test, A/B testingEvidence, not opinion

The Feedback Loop

Design thinking is a control system. Each stage creates feedback that corrects the next:

EMPATHIZE → DEFINE → IDEATE → PROTOTYPE → TEST
↑ |
└──────── what you learned ──────────────┘
Control ConceptDesign EquivalentWhat Goes Wrong Without It
SetpointUser's desired outcomeYou optimize the wrong thing
SensorUser testing, telemetryYou design blind
ActuatorPrototype iterationYou ship assumptions
LagTime between action and feedbackOscillation — over-correcting

Shorter feedback loops produce better designs. Paper prototype in 30 minutes beats pixel-perfect mockup in 2 weeks — because you learn faster.

Named Frameworks

FrameworkOriginatorModelBest For
Double DiamondBritish Design CouncilDiverge → Converge → Diverge → ConvergeStrategic projects
Design SprintGoogle Ventures5-day intensive: Map → Sketch → Decide → Prototype → TestRapid validation
Jobs to Be DoneChristensenWhat "job" is the user hiring this product to do?Product positioning
Lean UXGothelfHypothesis → MVP → Measure → LearnAgile product teams

Techniques

Empathize

TechniqueHowTime
Journey MappingTimeline of user experience with emotional peaks and valleys1-2 weeks
Empathy MappingWhat user says, thinks, feels, does1-2 hours
Contextual ObservationWatch users in their environment — what they do vs what they say1-2 weeks

Ideate

TechniqueHowTime
Crazy EightsFold paper into 8 sections, sketch 8 ideas in 8 minutes15 minutes
Reverse Brainstorm"How could we make this worse?" Invert to find principles1 hour
Analogous TransferHow does nature/another industry solve this?1-2 hours

Test

TechniqueWhat It RevealsSample
Five-Second TestFirst impression, headline clarity20-50 people
Moderated TestingWhere users struggle, what delights5-8 people
A/B TestingWhich variant performs better100+ users

The Integration

Design thinking alone optimizes for user delight. Systems thinking alone optimizes for the whole. Together:

AloneIntegrated
User loves the featureFeature works within the system
Elegant solution in isolationSolution doesn't create perverse incentives
Sprint-based, short horizonTests against future scenarios
Empathy for end-users onlyIncludes stakeholders, operators, policy

Matrix thinking makes the gaps visible. Design thinking fills them with solutions. First principles ensures the solutions stand on truth.

Context