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Creativity

What two things has nobody connected yet?

Connecting ideas across domains that haven't been connected before. Not magic — mechanics. The raw material is everything you've experienced. The skill is finding links between things others treat as separate.

Without CreativityWith Creativity
Copy what existsCombine what doesn't
Compete on executionCompete on insight
Incremental improvementCategory creation
"How do we do this?""What if we did this?"

AI generates variations at scale. Humans generate meaning. The creative edge isn't producing more — it's knowing which connections matter.

Input Protocol

Creativity is recombination. The quality of output depends on the quality and diversity of input:

Input SourceWhat It FeedsExample
Adjacent domainsCross-pollinationBiology concepts applied to software architecture
HistoryPatterns that rhymePast market crashes inform current positioning
FictionEmpathy and scenario thinkingNovels build mental models of human behaviour
ConversationsCollision of perspectivesDisagreement with smart people is productive friction
Physical experienceEmbodied knowledgeSports, travel, craft — things that can't be Googled

The most creative people don't consume more — they consume more diversely. Steal from adjacent fields, not competitors.

Constraint Setting

Unlimited options paralyse. Limits force invention:

Constraint TypeHow It HelpsExample
Time boxForces decisions"Solution in 30 minutes, not 3 days"
Resource limitForces simplicity"Build it with what we already have"
Format limitForces clarity"Explain it in one sentence"
Audience limitForces specificity"Make this work for one person, not everyone"

The paradox: the more constrained the brief, the more creative the output. "Write anything" produces nothing. "Write a six-word story about loss" produces Hemingway.

Diverge Then Converge

Two distinct phases — don't mix them:

PhaseModeRules
DivergeGenerateNo judgment. Volume over quality. Wild over safe. "Yes, and..."
ConvergeSelectJudgment on. Kill darlings. Which ideas survive contact with constraints?

The mistake is doing both at once. Editing while generating kills the best ideas before they breathe.

Selection Criteria

When converging, score against:

  • Novel — Has this been done before? If yes, what's different?
  • Feasible — Can we actually build this with what we have?
  • Impactful — Does this solve a real problem for someone specific?
  • Connectable — Does this link to other things we're building?

An idea that scores 4/4 ships. An idea that scores 1/4 is a daydream.

The Shadow

Novelty addiction. Generating endlessly without shipping. Chaos disguised as creativity. Mistaking weird for valuable. The best creative act is finishing.

By Archetype

ArchetypeCreative Style
DreamerSees what could exist — vision from nothing
EngineerCreative within constraints — elegant solutions
PhilosopherCross-domain connections — ideas from unexpected places

Context